Thursday, May 23, 2019

The 5Th Anniversary, Oceanhorn 2 And A New Website


We know, we know – there hasn't been a blog update in a long time, but we're making up for it! Today marks the 5th anniversary of Oceanhorn first launch on iOS, the perfect occasion for a few things. First of all, we'd like to say 'thank you' to our incredible community – over the years and for each platform release we've seen an incredible amount of passion and support for the world we created. We wouldn't be here without you, and we'll always keep that in mind.


Solve the mysteries of the ancient Arcadians in Oceanhorn 2



It's also an excellent time to talk about Oceanhorn 2: Knights of the Lost Realm. The game is coming along great, and we're confident it will be worth the wait! We are targeting 2019 for the announced iOS release. Over the next few months we'll have updates on various aspects of the game, but for now, you can feast your eyes on the brand new Oceanhorn website we are launching today. It features never-before-seen screenshots and info about Oceanhorn 2, with more to come. If you'd like to cover the game in one of your channels, head to the Press page and download our Press Kit.

Oh, one last thing: we're also setting up an Oceanhorn newsletter, where we plan to send updates on the game before they become public and celebrate the fifth anniversary this whole year in one way or another. If you want to be the first to know what we are up to, make sure you sign up on oceanhorn.com homepage!

Until next time!
oceanhorn.com

Oceanhorn 5th Anniversary label! Let's celebrate the whole year!

Some Frostgrave Progress

   Two posts in before the end of the month! Look at me go! I feel so much better after this second procedure, let me tell you...

   So up today are a few of the soldiers for Frostgrave and a shot of the mausoleum graveyard terrain.

The Crypt.
I got it from a set of 3-D printed stuff on eBay. Price was very reasonable

Bronze roof. I should probably have added verdigris - I may go back and do it at a later date.

Five Soldiers
Man at Arms, Infantryman, Treasure Hunter, Thug, Crossbowman (l to r)

I also finished up one of a pair of Fu dogs. Theses will be living statue traps in Frostgrave
Bronze with a molten metal/orange eye effect.

WW2 Italian Bersaglieri Motorcycle Squad


Last month a did a little review and a couple of videos on the excellent 28mm Italian Motorcycles from Dog Tag Miniatures.

https://yarkshiregamer.blogspot.com/2019/02/28mm-dog-tag-miniatures-italian-ww2.html

I have constructed, painted and based the entire squad now ready for their first action in our next Op Compass Campaign Game in a few weeks time.


The first model type in the squad are these rider only solo motorcycles, titled Despatch Riders. I particularly like the scarf covered faces and the dark shades, almost the CHiPs of the desert.


Then we have a motorbike and pillion passenger both in a firing position, not sure who is steering !


Next up are two Sidecar Combos one of which was the "model" for the initial review post. I have had a bit of difficulty with the join between bike and sidecar which I found quite fragile and difficult to bend to the correct angle without breaking it. I ended up putting supports under the sidecar and using grass tufts to hide them.


There was a few queries on the previous post about whether or not the sidecar is on the correct side, it is, I have a photo of an original. The BMW 75 combo used by the German Forces has the side car on the other side as is normal for countries who drive on the right however these are Moto Guzzi bikes made in Lecco on Lake Como in Northern Italy.


My basic research into this discovered that until Mussolini came to power there was no official side of the road to drive on (those who have driven in Italy will vouch that nothing has changed !). Before El Duce proclaimed that people would drive on the right the North tended to favour left hand drive and there is some suggestion that some areas held out as a "lefty" for some time, therefore I can only assume that as Moto Guzzi came from the North their factory was tooled up for this. That's my theory, any Italian friends out there ?


The final model is this trike which I absolutely love. The mini is bought with an open back and I have added an Ammo box I had lying around and sat a figure on it. The figure came as a pillion rider for one of the Sidecar Combos but I preferred him like this.


These are a great addition to my Italian Desert Force and something I have been waiting for, for a long time.


And yes I did give them individual number plates.


The Navel Brigade

I haven't updated in awhile as I've been renovating our downstairs bathroom. As that's been wrapping up I've been getting some more time to paint 6mm stuff again. I've completed the cockpit glass, weapons and engines on the Falcon hulls. Now comes the long slog through the orange.






One hull got the first highlight. I edge highlight most of the tank, then go back and to the outside/higher edges with a lighter orange. After that I do the sharper corners lighter and finally put a dot of my lightest color right at the corner.




Wednesday, April 3, 2019

Download Shotcut Video Editor Free

shotcut is only free video editor








downlod shotcut free

downlod shotcut video editor software without any water mark

system reqirments
minimum=2gb ram
processor=intel pentunium
64bit computer

shotcut is a free video editor sofware 
  • Support for the latest audio and video formats thanks to FFmpeg
  • Supports popular image formats such as BMP, GIF, JPEG, PNG, SVG, TGA, TIFF, WebP as well as image sequences
  • No import required - native timeline editing
  • Frame-accurate seeking for many formats
  • Multi-format timeline: mix and match resolutions and frame rates within a project
  • Webcam capture
  • Audio capture
  • Support for 4K resolutions
  • Network stream playback (HTTP, HLS, RTMP, RTSP, MMS, UDP)
  • Frei0r video generator plugins (e.g. color bars and plasma)
  • Color, text, noise, and counter generators
  • EDL (CMX3600 Edit Decision List) export
  • Export single frame as image or video as image sequence
  • Videos files with alpha channel - both reading and writing
  • Video Effects

    • Video compositing across video tracks
    • HTML5 (sans audio and video) as video source and filters
    • 3-way (shadows, mids, highlights) color wheels for color correction and grading
    • Eye dropper tool to pick neutral color for white balancing
    • Deinterlacing
    • Auto-rotate
    • Fade in/out audio and fade video from and to black with easy-to-use fader controls on timeline
    • Video wipe transitions:
      bar, barn door, box, clock (radial), diagonal, iris, matrix, and custom gradient image
    • Track compositing/blending modes:
      None, Over, Add, Saturate, Multiply, Screen, Overlay, Darken, Dodge, Burn, Hard Light, Soft Light, Difference, Exclusion, HSL Hue, HSL Saturation, HSL Color, HSL Luminosity.
    • Video Filters:
      Alpha Channel: Adjust, Alpha Channel: View, Audio Spectrum Visualization, Audio Waveform Visualization, Blur, Brightness, Chroma Key: Advanced, Chroma Key: Simple, Contrast, Color Grading, Crop, Diffusion, Glow, Hue/Lightness/Saturation, Invert Colors, Key Spill: Advanced, Key Spill: Simple, Lens Correction, 3D LUT, Mask, Mirror, Mosaic, Old Film: Dust, Old Film: Grain, Old Film: Projector, Old Film: Scratches, Old Film: Technocolor, Opacity, Rotate and Scale, Rutt-Etra-Izer, Saturation, Sepia Tone, Sharpen, Size and Position, Sketch, Spot Remover, Stabilize, Text, Timer, Vignette, Unpremultiply Alpha, Wave, White Balance
    • Speed effect for audio/video clips
    • Reverse a clip
    • Waveform video scope
    • Editing Features

      • Trimming on source clip player or timeline with ripple option
      • Easy-to-use cut, copy, and paste operations
      • Append, insert, overwrite, lift, and ripple delete editing on the timeline
      • 3-point editing
      • Hide, mute, and lock track controls
      • Multitrack timeline with thumbnails and waveforms
      • Unlimited undo and redo for playlist edits including a history view
      • Create, play, edit, save, load, encode, and stream MLT XML projects (with auto-save)
      • Save and load trimmed clip as MLT XML file
      • Load and play complex MLT XML file as a clip
      • Drag-n-drop files from file manager
      • Scrubbing and transport control
      • Keyframes for filter parameters
      • Detach audio from video clip






                                                                           download here



              https://www.sendspace.com/file/q85lmu

Stradiots And Swiss Polearm For Italian Wars Project



The Italian Wars Project cracked on again this week with the addition of a further two units to grace the Papal Army of the period.


First up is a 6 figure unit of 28mm bow armed Stradiots from Perry Miniatures. I have gone for a slightly muted pallet compared to the recent Gendarme but made sure that each figure had plenty of variation with ribbons on the horse furniture. The eagle eyed might even spot a Bradford City scarf 😎



The command stand is once again adorned by one of Petes Flags from eBay, this one from Pietro Duodi commander of the Venetian stradiots at the battle of Fornovo.



The figures are fantastic, I love the beards and the wicker hats, the detail on them make them so easy to paint. I will be adding another 6 figures to this unit in the next couple of weeks.


The other unit once again 28mm Perry Miniatures, is a 24 figure Polearm unit painted up in the colours of the Swiss Canton of Uri.

The flags were scanned off an article from an old gaming magazine which James Roach kindly donated to me last time we met, cheers James. I have done a touch of overpainting to create a bit of shade.


I have based these on my standard 60 x 50mm base for the period but have used 6 figures a base rather than the 8 per base I used for the pike, I have staggered the figures on the rear rank so that the are visible behind the front rank when looked at head on. I much prefer this to basing the ranks directly behind each other, it gives a much fuller look.


There was a query on my basing style in TMP 🙄, too much like a muddy field apparently, so there is a picture of some Tuscan fields below. It's all personal preference of course and I have used the same basing method for many many years and I am more than happy with it.


The collection rocks on further with more Gendarme, Command Bases and Artillery nearly done.

Monday, April 1, 2019

DE: Powerful Builds For Your HQ

You know you're in some shit if someone points.

This one is going to be a short one since we're going to be primarily focused on the use of HQs.  One thing's for damn sure:  I feel that we have some fantastic melee HQ options for the price.

Here are some my favorites so far:
  • Archon, Labyrinthine Cunning, Writ of the Living Muse = 72 base
  • Archon, Hatred Eternal, Djin Blade = 76 base
  • Archon, Famed Savagery, Djin Blade = 76 base
  • Succubus, Blood Dancer, Adrenalight, Triptych Whip = 54 base
  • Succubus, Hyper-swift Reflexes, Adrenalight, Blood Glaive = 54 base
  • Succubus, Precision Blows, Adrenalight, Triptych Whip = 54 base
  • Haeomculus, Diabolical Soothsayer, Vexator Mask = 75 base

Let's start with the Archons.  You've all probably seen me take the Archon with Cunning and Writ of the Living Muse in my lists.  That's because it's one of the most powerful Warlords in the game for the points IMO.  Cunning is absolutely fantastic at regenerating CPs whenever a CP is spent for both you and your opponents.  For DE, I find that some of our Strategems are a little costly, especially that Agents of Vect counterspell that costs 3 just by itself.  With Cunning, you can do some really crazy recycling that can help you sustain the longer gameplan:

For example:
  • You don't want a 2-cost Strategem to go off so you throw out Agents of Vect.
  • Before you even put AoV down, you roll 2 dice for his Strategem for Cunning.
  • Next, you AoV and since you just spent 3 CP, you roll 3 more dice to see if you get any back from Cunning.
  • Agents of Vect then takes effect, hopefuly blocking his Strategem.
  • In this example right here, you're probably going to get back a CP from just playing the game regularly.

When you play Black Heart, you almost have to bring Writ of the Living Muse.  It's one of the best buff batteries in the entire game and enhances the damage potential of every single Black Heart unit within 6".  Everything within this distance gets re-roll 1s to Hit and Wound that that is a huge damage amplifier, especially on things like Dark Lances and Disintegrators when you absolutely need to hit with your more expensive damaging weapons.  Living Muse simply gives you consistent damage and that's exactly what you need to turn your very good shooting up a notch to exceptional.

As for melee Archons, I see two main options here:  Both of which have the Djin Blade of course which is just an upscaled Huskblade.  Hatred Eternal gives you more consistent results via re-roll all wounds in melee but the Famed Savagery Archon from Flayed Skull gives you great burst damage.  With Famed Savagery, you have 8 S5 AP-3 D3 attacks that hits on 2s with re-roll 1s.  Personally, if I was to pick one of the two, I would go for more consistent damage with the Hatred Eternal Warlord trait.  There are bonus points in the fact that Hatred Eternal is a generic WL trait and thus doesn't lock you to any particular Obssession.  As for arming the Archons further, always seek out the Blaster first since you have a fantastic BS2+ and Blasters are amazing with their S8 AP-4 D6 damage from 18" (24" for Obsidian Rose).

I whip my hair back and forth.

The Succubus went from one of the most overcosted units in the entire game to arguably the most cost-efficient melee blender in the game.  I'll start off by listing the Blood Dancer variant that comes with 9 attacks hitting on 2s, re-rolling 1s, and each Hit roll of a 6 turns into 3 Hits instead of 1.  On the regular, she can throw out something like 14 attacks with an Agonizer (Poison 4+ AP-2 1D) and that's just obscene.  Against single wound models, she is almost guaranteed to wipe out entire squads by herself.  She just reminds me of the Blenderlord that I ran for Vampire Counts back in the days of Fantasy.  To make things even more exciting, once you hit Turn 3+, you can activate these multiple hits on a 5+ instead of 6 because of the PFP chart.  The only downside here is that she's a Succubus and she just explodes if anyone swings back at her because she only has a 4++/6+++ with T3 and 5 wounds.  Regardless, LO_OK at her points cost!  For 54 points, she's an absolute steal.  I can't help but hear this garbage ass song whenever she enters combat.

Other variants of the Succubus are also really strong; such as the Blood Glaive Succubus with 5 attacks with Adrenalight dealing S6 AP-3 D3 damage attacks.  I've seen this particular variant built two ways really; with either the Red Grief specific WL trait of 3++ or with Stimm Addict with Grave Lotus and Adrenalight.  This gives her 5 attacks at S7 which is now a serious threat to virtually all targets including light vehicles.  Again, 54 points of awesome.

Another variant I want to introduce you to someone who might be our best duelist.  She has 9 attacks with the Whip just like the Blender because she's from Cult of Strife (for +1 attack), however instead of Blood Dancer, she has the Precision Blows WL trait.  When you're hitting with 8-9 attacks every turn, you're going to be looking for 6s that can just do straight mortal wounds in addition to the regular wounds inflicted with an Agonizer.  That's very good.  For all these Succubus, I highly recommend taking a Blast Pistol on the Blood Glaive Succy to take advantage of her superior BS2+.  Funny enough, the Precision Blows Succubus can still do mortal wounds to Vehicles and Titans.

Never trust someone with 5-6, 7? arms.

Lastly, we have the Haemonculus that you will probably see most frequently if you're planning to take Coven units and Alliance of Agony for 1 CP.  This is because Diabolical Soothsayer essentially pays for itself immediately and you can get 2 more CP if you roll well (D3 in total).  Sure, you also get that once a game re-roll for your Warlord, but no one really cares about that because you also gain access to the Vexator Mask.  This thing is actually pretty hilarious.  You can basically take this Haemonculus and just charge into something to tie it up because they cannot use Overwatch on you.  You can then charge your Wyches into them for free without any fear of OW fire.  To make things even more enjoyable, the mask also gives an enemy unit with 6" of the Haemonculus ASL essentially, making them strike last after all other units have gone int the Fight phase.  That's just funny considering the amount of melee boss HQs we have in the Codex.

What are some of your favorite HQs to bring?  I know I've been extra boring with the Black Heart Archon, but hey, it's been working so why not!